Talks
Sexuality, Intimacy and Pleasure in Games
This is a 120 minute guest lecture or workshop that premiered at the Danish Institute for Studying Abroad. It gives an overview over sex in AAA-games, games developed and discussed the the infamous Lyst summit, independent games about sex, vulvas,
Sexuality, Intimacy and Pleasure in Games
This is a 120 minute guest lecture or workshop that premiered at the Danish Institute for Studying Abroad. It gives an overview over sex in AAA-games, games developed and discussed the the infamous Lyst summit, independent games about sex, vulvas,
Game Design Drawings
If you are a Game Designer, you know how hard it is to communicate your vision clearly to all members of your team. No matter how well (you think) you explain the overall concept or a specific gameplay mission, no
Game Design Drawings
If you are a Game Designer, you know how hard it is to communicate your vision clearly to all members of your team. No matter how well (you think) you explain the overall concept or a specific gameplay mission, no
WTF Am I Doing?
A performance piece about the inner monologue of someone trying to make meaningful games. Can we create empathy through games? Can we use them to connect to other people? What impact can our games really make? This piece has been
WTF Am I Doing?
A performance piece about the inner monologue of someone trying to make meaningful games. Can we create empathy through games? Can we use them to connect to other people? What impact can our games really make? This piece has been
More than Code – Teaching Programming with Games
This talk takes a look at a how different video games approach the computing education in a playful manner, analyses why video games can have a positive impact on the learning experience, and shines a light upon what still needs
More than Code – Teaching Programming with Games
This talk takes a look at a how different video games approach the computing education in a playful manner, analyses why video games can have a positive impact on the learning experience, and shines a light upon what still needs
Challenge the Default
To date, this is my most popular talk, presented at various games conference 9 times with varying length and focus points. In this provocative talk I present a short analysis of popular game genres, and their creators, the “default humans”.
Challenge the Default
To date, this is my most popular talk, presented at various games conference 9 times with varying length and focus points. In this provocative talk I present a short analysis of popular game genres, and their creators, the “default humans”.
How To Survive Launching Your First Video Game
previously called “The Art of Failing” is a reflection and self-therapeutic talk on mistakes I made when I worked on my first commercial video game, Machineers, and how I managed to survive without leaving the games industry. 60-min lecture
How To Survive Launching Your First Video Game
previously called “The Art of Failing” is a reflection and self-therapeutic talk on mistakes I made when I worked on my first commercial video game, Machineers, and how I managed to survive without leaving the games industry. 60-min lecture
The Fine Art of Creating Educational Delicacies in Video Game
Tricking children into enjoying something that they know for a fact, can’t be fun, could be considered evil, wouldn’t you say? But what if instead of covering that educational broccoli with chocolaty cartoons, you could deliver the perfect dessert of
The Fine Art of Creating Educational Delicacies in Video Game
Tricking children into enjoying something that they know for a fact, can’t be fun, could be considered evil, wouldn’t you say? But what if instead of covering that educational broccoli with chocolaty cartoons, you could deliver the perfect dessert of