Speaker
- “Challenge the Default” keynote at Female Protagonists: International Women Game Makers Week in Taipei 2023
- “Mechanical Storytelling” at Game Designer Lab, Goethe-Institut Hongkong 2022
- “12in12” at A MAZE. Berlin 2022
- “Serious Games Workshop” at Goethe-Institut Johannesburg in 2019 in preparation for the Games & Politics Train Jam to Makhanda
- “Sexuality, Intimacy, and Pleasure in Games” at Playtopia 2018, Cape Town, South Africa
- “Challenge the Default”, guest lecture at the Northeastern University in Boston, 2018
- Lecturer for Game Design at the University of the Witwatersrand, Wits School of Arts, Johannesburg, South Africa from 2018 – 2021
- “Sexuality, Intimacy, and Pleasure in Games” at the Danish Institute for Studying Abroad, 2017
- “Game Design Drawings” at LiU Game Conference 2017
- “Challenge the Default” at the Danish Institute for Studying Abroad, 2017
- “WTF am I doing?” performance about games and empathy at A MAZE./ Johannesburg 2017
- “Game Design Drawings” at Respawn Gathering of Game Developers, Devcom 2017
- “WTF am I doing?”, performance at Lyst Summit, Copenhagen 2017
- “WTF am I doing?” performance debut at A MAZE./ Berlin 2017, watch it on Youtube
- “Challenge the Default” at the Danish Institute for Studying Abroad, DIS, 2017
- “How to Survive Launching Your First Video Game”, guest lecture at the IT University Copenhagen, 2017
- Teaching “Game Design with a Purpose” at the Royal Danish Academy of Fine Arts, KAKD, 2017
- “Challenge the Default” at Global Game Jam 2017 in Copenhagen
- “How to Survive Launching Your First Video Game” guest lecture at the Royal Danish Academy of Fine Arts in Copenhagen 2016
- “More than Code” keynote at FATIH Educational Technologies Summit 2016 in Ankara, Turkey
- “Challenge the Default” at GIC 2016 in Poznan, Poland
- “Challenge the Default” at A MAZE./ Johannesburg 2016
- “How to turn a FAIL into a WIN: Post-mortem of an educational game” at Respawn Gathering 2016
- “Safety Instructions” panel discussion at Castle Game Jam 2016 with Kristín Guðmundsdóttir, Richard Baxter, moderated by Gemma Thomson
- “Challenge the Default” at Lyst Summit 2016
- “More than code: teaching programming with games” keynote at the Festival of Computing 2016, Roehampton University London, watch video on Youtube
- “Games that no one wants to make with me” at Feral Vector 2016
- “Default Games by Default Humans” at Nordic Game Jam 2016
- “Untold Stories” at STORY – Conference on Storytelling in Games, Copenhagen Games Week 2016
- “Game jam ideas that no one wants to make with me” at GDC Microtalks 2016:Everyone Loves to Play, GDC, hosted by Richard Lemarchand, covered by Polygon and Gamasutra, watch it on the GDC Vault
- “Default Games and Default Humans: Reflections on the games that are and the games that could be” at Concerns about Video Games and Video Games of Concern 2016
- “The Fine Art of Creating Educational Delicacies in Video Games” at Clash of Realities 2015
- “The Fine Art of Creating Educational Delicacies in Video Games” at Play for Real seminar 2015, Danish Film Institute
- “The Art of Failing”, Indie summer school HEADSTART, 2015
- “The Fine Art of Creating Educational Delicacies in Video Games” at Nordic Game Conference 2015
- “The Fine Art of Creating Educational Delicacies in Video Games” at Quo Vadis 2015
- Hosting and introducing speakers during A MAZE./ Berlin 2015, Day 2
- “Machineers and serious mechanics” at Streaming Kids Seminar, Danish Film Institute, 2015
- “Machineers and serious mechanics” at Hong Kong Polytechnic University, 2014
- “Starting from Scratch – A Guideline for Game Developers” at Aalto University, Finland, 2014
- [select/start] PLAY conference in Viborg 2014, “Learning will never be fun?”
- #1reasontobe panel/microtalk session at GDC Europe 2014, run by Brenda Romero and Leigh Alexander, speaking along side of Annakaisa Kultima, Zuraida Buter, Auriea Harvey, Siobhan Reddy
- panel discussion “Games education: where from now?” at Respawn gathering 2014, together with Prof. Bjoern Bartholdy, Prof. Sylvius Lack, and Prof. Dr. Jörg Müller-Lietzkow, moderated by Jason Della Rocca
- #1reasontobe panel at Nordic Game Conference 2014 “No place like home”, speaking along side Dajana Dimovska, Julie Heyde, Annakaisa Kultima, Karin Ryding, and Natascha Röösli
- FREE TO PLAY (Artistic Indie Games Expo) 2014 “Edutainment is dead. Long live educational games!”
- Hyper talk at A MAZE./ Berlin 2014 “Using games for good”
- Teacher for the course “Game Development” (for M.Sc. Game Design)
ITU University Copenhagen, Denmark, spring semester 2014
- Teacher for the course “User Experience and Prototyping” (for M.Sc. Game Design)
ITU University Copenhagen, Denmark, fall semester 2013
- Counterplay 2014 “Edutainment is dead. Long live educational games!”
- Spilbar Viborg 2013 “Machineers – from Academic Project to Professional Game Development”
- KEON Games Expo in Karlshamn, Sweden
Watch video
- Unite Nordic 2013 in Malmo, Sweden, “Playfully introducing Programming to Children”
Watch on YouTube
- ACM SIGCHI 2013 Paris, France, Student competition “Games for Purpose“