Portfolio

The Portrait Hall

The Portrait Hall is a tiny experience made together with Jonathan Van Hove for the Ludum Mini Dare 2012 in less than 12 hours and my first attempt at pixel art.

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The Portrait Hall

The Portrait Hall is a tiny experience made together with Jonathan Van Hove for the Ludum Mini Dare 2012 in less than 12 hours and my first attempt at pixel art.

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Freefall

Freefall is a game about entering the mind of those riding the elevator with you, pushing thoughts in and out of their consciousness to solve their dilemmas and put their minds at ease.

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Freefall

Freefall is a game about entering the mind of those riding the elevator with you, pushing thoughts in and out of their consciousness to solve their dilemmas and put their minds at ease.

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Spelunca

In this physics-based platformer you are playing a little strange plant that was lost inside cave and needs to find its way back to the sunlight to survive.

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Spelunca

In this physics-based platformer you are playing a little strange plant that was lost inside cave and needs to find its way back to the sunlight to survive.

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Withering Rose

Withering Rose is a point’n’click adventure about elderly loneliness. As Rose Withering the player must try to communicate with the people around them to stay happy.

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Withering Rose

Withering Rose is a point’n’click adventure about elderly loneliness. As Rose Withering the player must try to communicate with the people around them to stay happy.

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ESC

Thinking about games like Cannabalt or Victorian BMX I wanted to design a game about speed, performing skills and incredible stunts.

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ESC

Thinking about games like Cannabalt or Victorian BMX I wanted to design a game about speed, performing skills and incredible stunts.

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Fallen Sky

Fallen Sky is a 3rd person survival/mystery game developed by six students at the IT University Copenhagen for the course Game Development under supervision of Alessandro Canossa and Mark J. Nelson.

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Fallen Sky

Fallen Sky is a 3rd person survival/mystery game developed by six students at the IT University Copenhagen for the course Game Development under supervision of Alessandro Canossa and Mark J. Nelson.

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Bad Ass Monster

This was the first game I worked on during my first semester studying Game Design at the university, the first time I made art and sprite animations.

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Bad Ass Monster

This was the first game I worked on during my first semester studying Game Design at the university, the first time I made art and sprite animations.

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