
WTF Am I Doing?
A performance piece about the inner monologue of someone trying to make meaningful games. Can we create empathy through games? Can we use them to connect to other people? What impact can our games really make? This piece has been

WTF Am I Doing?
A performance piece about the inner monologue of someone trying to make meaningful games. Can we create empathy through games? Can we use them to connect to other people? What impact can our games really make? This piece has been

To Be A Whale – Game Design Drawings
In my current project “To Be A Whale”, I have been using Game Design Drawings to visualize some of the concepts like world overview, simple and complex navigation, challenges and obstacles.

To Be A Whale – Game Design Drawings
In my current project “To Be A Whale”, I have been using Game Design Drawings to visualize some of the concepts like world overview, simple and complex navigation, challenges and obstacles.

Respiration and Circulation
I worked as a consultant on a concept for an interactive AR learning tool for Danish science classes. For the air theme in biology subject we developed a simplified visualization of the different steps involved in respiration of circulation of

Respiration and Circulation
I worked as a consultant on a concept for an interactive AR learning tool for Danish science classes. For the air theme in biology subject we developed a simplified visualization of the different steps involved in respiration of circulation of

The Hesitation of Light
This is a concept I developed as consultant work for Character Localization, who are working on a cross media project about the history of science in form of goodnight stories for children to experience with their parents. This game concept

The Hesitation of Light
This is a concept I developed as consultant work for Character Localization, who are working on a cross media project about the history of science in form of goodnight stories for children to experience with their parents. This game concept

More than Code – Teaching Programming with Games
This talk takes a look at a how different video games approach the computing education in a playful manner, analyses why video games can have a positive impact on the learning experience, and shines a light upon what still needs

More than Code – Teaching Programming with Games
This talk takes a look at a how different video games approach the computing education in a playful manner, analyses why video games can have a positive impact on the learning experience, and shines a light upon what still needs

Prototyping Whales
This is a GIF-love story about two game developers and a whale, about uniting the world through code. This week: The birth of a baby humpback whale

Prototyping Whales
This is a GIF-love story about two game developers and a whale, about uniting the world through code. This week: The birth of a baby humpback whale

SSDD
To help people relate to the Syrian refugee crisis, I developed a game where you loop through the daily cycle of a Syrian child. Every morning you see more worrying headlines on the newspaper, and the path to school becomes

SSDD
To help people relate to the Syrian refugee crisis, I developed a game where you loop through the daily cycle of a Syrian child. Every morning you see more worrying headlines on the newspaper, and the path to school becomes

Poodle Salon
As part of my work as Game Designer at Cape Copenhagen, me and my team did a week-long game jam, where we prototyped a poodle styling game in 3D. Our boss was so happy with it that he asked me

Poodle Salon
As part of my work as Game Designer at Cape Copenhagen, me and my team did a week-long game jam, where we prototyped a poodle styling game in 3D. Our boss was so happy with it that he asked me

Challenge the Default
To date, this is my most popular talk, presented at various games conference 9 times with varying length and focus points. In this provocative talk I present a short analysis of popular game genres, and their creators, the “default humans”.

Challenge the Default
To date, this is my most popular talk, presented at various games conference 9 times with varying length and focus points. In this provocative talk I present a short analysis of popular game genres, and their creators, the “default humans”.

The Call
In “The Call” you get a strange phone call from your mother. She keeps talking about a summer house you visited when you were little, and a girl that you can’t remember. What happened that summer?

The Call
In “The Call” you get a strange phone call from your mother. She keeps talking about a summer house you visited when you were little, and a girl that you can’t remember. What happened that summer?