Curriculum Vitae was developed for my stepfathers 60th birthday where he gets to go back 30 years and see how his life could have turned out if he had chosen differently.
As a relict from my past as a programmer and web designer, I had been clinging to the idea of making my own website for way too long, until a good friend had a very long laugh at my poorly
You are Rob. Avoid the dancers and speakers to stay alive, collect gameboys, joysticks, tapes and diamonds to turn on more layers of music and more sound effects.
What if your life was a story? What if you could go back through the stages of your life, chapter by chapter, and make different choices, for better or for worse, would you do it?
Dinomo is a dinosaur simulator, inspired by drawings of my 4-year-old nephew Odin, where the player can stomp, roar, and gather tiny dinos around.
Gibberish is a strange puzzle adventure where you don’t know at all what anyone says, including yourself…
Press X To Give Up is a bull-fighting game, and much more than a bull fight, as it is a grotesque metaphor for a battle with your own worst enemy: yourself.
The Portrait Hall is a tiny experience made together with Jonathan Van Hove for the Ludum Mini Dare 2012 in less than 12 hours and my first attempt at pixel art.
Freefall is a game about entering the mind of those riding the elevator with you, pushing thoughts in and out of their consciousness to solve their dilemmas and put their minds at ease.