Poodle Salon

As part of my work as Game Designer at Cape Copenhagen, me and my team did a week-long game jam, where we prototyped a poodle styling game in 3D. Our boss was so happy with it that he asked me

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Poodle Salon

As part of my work as Game Designer at Cape Copenhagen, me and my team did a week-long game jam, where we prototyped a poodle styling game in 3D. Our boss was so happy with it that he asked me

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Challenge the Default

To date, this is my most popular talk, presented at various games conference 9 times with varying length and focus points. In this provocative talk I present a short analysis of popular game genres, and their creators, the “default humans”.

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Challenge the Default

To date, this is my most popular talk, presented at various games conference 9 times with varying length and focus points. In this provocative talk I present a short analysis of popular game genres, and their creators, the “default humans”.

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The Call

In “The Call” you get a strange phone call from your mother. She keeps talking about a summer house you visited when you were little, and a girl that you can’t remember. What happened that summer?

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The Call

In “The Call” you get a strange phone call from your mother. She keeps talking about a summer house you visited when you were little, and a girl that you can’t remember. What happened that summer?

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The Ocean Explorer

As Game and Level Designer for this game about whales and the ocean I got the chance to do tons of research on humpback whales, their navigation, digestion, and human interference like noise pollution, whale hunting, and more.  

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The Ocean Explorer

As Game and Level Designer for this game about whales and the ocean I got the chance to do tons of research on humpback whales, their navigation, digestion, and human interference like noise pollution, whale hunting, and more.  

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How To Survive Launching Your First Video Game

previously called “The Art of Failing” is a reflection and self-therapeutic talk on mistakes I made when I worked on my first commercial video game, Machineers, and how I managed to survive without leaving the games industry. 60-min lecture  

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How To Survive Launching Your First Video Game

previously called “The Art of Failing” is a reflection and self-therapeutic talk on mistakes I made when I worked on my first commercial video game, Machineers, and how I managed to survive without leaving the games industry. 60-min lecture  

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Good Old Times

Another little personal puzzle game for my German friends, using retro DDR paper dress dolls and audio recordings from the most adorable little kid, playing a traditional East German birthday song on his air guitar.

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Good Old Times

Another little personal puzzle game for my German friends, using retro DDR paper dress dolls and audio recordings from the most adorable little kid, playing a traditional East German birthday song on his air guitar.

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Happy Birthday, Wen

For my best friends birthday I use Googles Deep Dream software to create a freaky artsy portrait collage that has to be puzzled together.

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Happy Birthday, Wen

For my best friends birthday I use Googles Deep Dream software to create a freaky artsy portrait collage that has to be puzzled together.

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Sail Away

Sail Away is a wedding gift for my sister. It is based on the same concept as Naamio, but I modified it a bit to fit the setting. Since they were celebrating on a barge in the harbour of Hamburg,

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Sail Away

Sail Away is a wedding gift for my sister. It is based on the same concept as Naamio, but I modified it a bit to fit the setting. Since they were celebrating on a barge in the harbour of Hamburg,

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Naamio

Naamio is a poetic puzzle for patient hands. Maintaining a fake metaphoric image of yourself is just as difficult as discovering who you truly are.

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Naamio

Naamio is a poetic puzzle for patient hands. Maintaining a fake metaphoric image of yourself is just as difficult as discovering who you truly are.

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Choir Simulator

This is one of the smallest, shortest games I ever worked on. We build everything in 4h.

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Choir Simulator

This is one of the smallest, shortest games I ever worked on. We build everything in 4h.

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